Anemone Hug Interactive is a video game studio founded in 2015 based out of beautiful Vancouver, British Columbia, Canada.

We're passionate about games! Games for fun, and games for learning. We're excited to be developing our first major game based on our original IP slated for release in 2024.

We do work for everyone from AAA studios, large IT brands, mid-size agencies, to scrappy indie studios. We have experienced creatives to help direct, develop, or produce content for your entertainment or educational games, or help with marketing or strategy for your digital products. Reach out, we're here to help!

We provide a wide variety of services to our clients

Graphics/Rendering Programming

Performance optimization

Engine, AI, and Gameplay Programming

Porting and Certification for PC, Nintendo Switch, Xbox, and Playstation

Development in Unity, Unreal, Phyre, and custom engines

Concept-to-Deployment Web Development

Full Service Game Development

Creative Direction and Strategy

Game and UX Design

Art Direction and Concept Development

Illustration and Marketing Key Art

3D Modeling and Particle Effects

Business Analysis and Consultation

Launch Strategy Consultation

Launch As A Service

Branding - Development, Strategy, and Compliance

Anemone Hug Interactive has worked on

Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!

Real time strategy action in furious battles across a shattered version of the near future. Raise and customize your army to engage in intense online combat and carve your own path as you rise through the ranks. It’s a new generation of warfare.

Dive deep in to the creation of Secret Ponchos with this digital art book and get an in-depth look at behind the scenes visual development, concept art, and character art.

Secret Ponchos: Most Wanted Edition is an unforgiving new style of fighting game. It is a fast-paced, strategic, and addictive PVP experience staged in a stylized Spaghetti Western universe of outlaws and bounty hunters.

In a world where puzzles are built from memories and dreams, explore impossible and mysterious spaces that transform around you. FORM takes you on a journey only possible in virtual reality.

The Team

CTO & Technical Director
Chris Cudahy is an industry veteran with decades of experience developing PC and Console games. He really sucks at writing bio's. he/them
CEO & Creative Director
Christopher is a proud father and award winning creative director who is really passionate about making compelling experiences. He probably plays too much Rocket League. he/him
Financial Controller
David is an accountant and crunches numbers for breakfast, lunch and dinner. He enjoys spending time with his son and wife watching movies and gaming. Competitive gaming is a thing of the past though. he/him
Emma is an avid planner and professional cat herder, with a background in fashion design. She has a passion for story-driven games, tabletop RPGs, and beautifully tailored clothing. She probably spends too much time playing Overwatch. she/her
Jen is a producer with a background in graphic design and web development. She enjoys horror movies, true crime and comic books, or any hobby she can do with her dog curled up on her lap. she/her
Kevin is a producer with a background in full stack software development and release management. He enjoys going on adventures with his girlfriend and collecting things. He believes that the Soulsborne games are both a gift and a curse to humankind. he/him
Senior Programmer
Chris has been consumed by game-dev since 16 bits seemed like plenty. A game director and programmer with Sony for many years, he now enjoys indie development and helping to raise a new generation of gamers. he/him.
Tim is an academic and software developer with a background in technical theatre, Sanskrit Digital Humanities, and DevOps. He loves learning, making things, art games, and cats (among too many other things to list). he/him
Vahid studied software engineering before shifting to UX research and design and has been programming for over 10 years. He loves camping, hiking to the top of mountains, and has a passion for baking which he plans to turn into a bakery when he retires one day. he/him
Ahmed is a being that thrives on creating things. Trained as a computer scientist in the hot lands of Arabia, only to realize his passion for research and design in the cold North. He loves coffee, books, and cats! he/him
Carol is a software developer who still uses pen and paper. She prefers watching video games over playing them and has a strong love for background events. She is the type to repeat a clip over and over again and never be tired of it. she/her
Kelly Wright
Kelly exists to be a cat parent, horror movie watcher, and forever DM. When they aren't programming for work they usually start a new personal project, filling their ever present need to make a "Dark Souls-like." they/them
Rishav Chatterjee
Rishav is a programmer with experience in software development. Coming from a research background, he enjoys puzzles and problem-solving. He aspires to be a great game developer, is passionate about songwriting, loves playing games and cuddling cats! he/him
Particle Effects Artist
Hugo is the founder of Boson VFX. He is passionate for beautiful visual effects and intricate technical challenges and is excited by physics and science. He's a big fan of the outdoors and often is found looking at clouds or chasing after a soccer ball. he/him
Art Generalist
Omeed is a 3D artist who loves weaving a story into his art and showing his passion through hard work and dedication. He also enjoys pursuing other artistic avenues such as painting, sketching, music, and cooking. he/him
3D Modeler
Rebecca is an experienced 3d modeler and technical artist. She adores a well told story, and has an insatiable appetite for point and click adventure games. she/her
Visual Development Artist
Lera leaves a Cyrillic trail on every computer she touches. She is an aspiring game designer who wishes to learn from Anemone Hug’s experienced team. Her goal is always to combine an artistic vision with strategic research-based thinking. she/her
Game Designer
Raphael is a game designer who's moved all around South East Asia, has a passion for game design/product design and spends too much time in scale models. he/him
Game Designer
Obsessed with bunnies and collecting the newest Pokémon TCG set, Elise is a game designer who can usually be found playing FFXIV with her girlfriend and friends, trying new mobile games, or drawing Discord emotes. Half of her phone space is dedicated to 2k+ photos of her two babied cats. she/her
Senior Graphic Designer
Zen is a merchant of bad puns and game enthusiast who enjoys everything from looter-shooters to narrative adventures to tabletop. They love dogs, pro-wrestling, and probably care more about glyphs and typography than a normal person. they/them
Rachel, aka "Tuna", is an illustrator, product designer and published comic artist. Definitely drinks too much coffee and spends a lot of time thinking about cats. she/her
Composer & Musician
Claire has a passion for creating music rich in narrative and atmosphere, and has arranged string parts for award winning albums. She draws inspiration from her extensive knowledge of world and folk music, and loves walking in nature, dancing, and making homemade barista drinks. she/her
Chief Cuddling Officer
Mataji is a reasonably large bear whose primary duties include cuddling, naps, and morale. she/her
Guinea Pig
The office needs a new guinea pig! Literal or figurative? You decide!

Contact Us

For all general inquiries use the contact form below or email us at