Anemone Hug Interactive is a video game studio based out of beautiful Vancouver, British Columbia, Canada.

We're passionate about games! Games for learning, and games for fun. We're excited to be developing our first major game based on our original IP.

We do work for everyone from large IT brands, mid-size agencies, to small indie studios. We have experienced creatives to help direct, develop, or produce content for your entertainment or educational games, or help with marketing or strategy for your digital products. Reach out, we're here to help!

We provide a wide variety of services to our clients

Graphics/Rendering Programming

Engine, AI, and Gameplay Programming

Porting and Certification for PC, Nintendo Switch, Xbox One, and Playstation 4

Development in Major Engines Including Unity and Unreal

Concept-to-Deployment Web Development

PC, Console, and Mobile Game Development

Creative Direction and Strategy

Game Design

User Experience Design

Art Direction and Concept Development

Illustration and Production Art

3D Modeling

Business Analysis and Consultation

Launch Strategy Consultation

Launch As A Service

Branding - Development, Strategy, and Compliance

Anemone Hug Interactive has worked on

hardspace-shipbreaker.com

Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!

Dive deep in to the creation of Secret Ponchos with this digital art book and get an in-depth look at behind the scenes visual development, concept art, and character art.

www.secretponchos.com

Secret Ponchos: Most Wanted Edition is an unforgiving new style of fighting game. It is a fast-paced, strategic, and addictive PVP experience staged in a stylized Spaghetti Western universe of outlaws and bounty hunters.

www.charmgames.com

In a world where puzzles are built from memories and dreams, explore impossible and mysterious spaces that transform around you. FORM takes you on a journey only possible in virtual reality.

The Team

CHRIS CUDAHY
CTO & Technical Director
Chris Cudahy is an industry veteran with decades of experience developing PC and Console games. He really sucks at writing bio's. he/them
CHRISTOPHER LANGMUIR
CEO & Creative Director
Christopher is a proud father and award winning creative director who is really passionate about making compelling experiences. He probably plays too much Rocket League. he/him
MANON BALARD
Financial Controller
Manon has a strong background in finance and just moved to Vancouver from France. She is a zero-waste and sustainability enthusiast and her favourite video game is Journey. she/her
CHRIS SORRELL
Senior Programmer
Chris has been consumed by game-dev since 16 bits seemed like plenty. A game director and programmer with Sony for many years, he now enjoys indie development and helping to raise a new generation of gamers. he/him.
CAROL LEUNG
Programmer
Carol is a software developer who still uses pen and paper. She prefers watching video games over playing them and has a strong love for background events. She is the type to repeat a clip over and over again and never be tired of it. she/her
TIM BELLEFLEUR
Programmer
Tim is an academic and software developer with a background in technical theatre, Sanskrit Digital Humanities, and DevOps. He loves learning, making things, art games, and cats (among too many other things to list). he/him
AHMED ABU ZURAIQ
Programmer
Ahmed is a being that thrives on creating things. Trained as a computer scientist in the hot lands of Arabia, only to realize his passion for research and design in the cold North. He loves coffee, books, and cats! he/him
BRENDAN VANCE
Programmer
Brendan is a programmer, essayist, and co-founder of the community-based games org Heart Projector. He loves worldmaps, and using videogames to traverse them! He also lives INSIDE a worldmap: in a settler-state metropolis along the north banks of Sto:lo (where its arms split into the sea). he/him
JOEL BENNETT
Programmer
Joel is a programmer with experience in web, mobile, and game development, and a previous background in graphic design. He enjoys the outdoors, camping, cycling, board games, and hanging out with his dog. he/him.
HUGO GUTIERREZ MARES
Particle Effects Artist
Hugo is passionate for beautiful visual effects and intricate technical challenges. He gets excited by physics and science. He's a big fan of the outdoors and often is found looking at clouds or chasing after a soccer ball. he/him

Contact Us

For all general inquiries use the contact form below or email us at

info@anemonehug.com