CTO & Technical Director
Chris Cudahy is an industry veteran with decades of experience developing PC and Console games. He really sucks at writing bio's.
CEO & Creative Director
Christopher is a proud father and award winning creative director who is really passionate about making compelling experiences. He probably plays too much Rocket League.
Kim is a concept artist, illustrator, and daughter of archaeologists. Her work is driven from an early desire to understand the world, its history, and find fantastical ways to innovate on it. She probably knows more about whiskey than you.
Illustrator & Animator
Lindsay is an award winning comic artist, and is the author of How Baby, a weekly comic about motherhood and identity. She's a nerd for tabletop and video gaming, cooking, geography, art books, and internet culture.
Greg comes to game development via a strange route from DevOps and enterprise IT. He’s thrilled to collaborate with creative people to make visions come alive, whether in the office or building gigantic LED-filled dragons.
Beatrix specializes in immersive, story-oriented sound design and music. She collaborates with creators to develop powerful and emotionally-charged audio environments.
Rebecca is an experienced 3d modeler and technical artist. She adores a well told story, and has an insatiable appetite for point and click adventure games.
Junior 3D Modeler
Ira is specialized in 3D art creation for games. She takes pride in her great attention to detail, and the quality of work she produces. She is very open-minded, and dedicated to learn and grow as an artist.
Emma is an avid planner and professional cat herder, with a background in fashion design. She has a passion for story-driven games, tabletop RPGs, and beautifully tailored clothing. She probably spends too much time playing Overwatch.